Final Devlog (LAUNCH!)
After 2 months of development, the final devlog is here. I have finally finished a project - I set myself a goal to do so before I went away to university to study Game Development. I wanted to complete a small game project that I expect to have 0 commercial success, simply for improvement purposes. Motivating myself was difficult after a month as is common in most of my projects, but I knew that I needed to push through that barrier to find ways of actually having a better conversion rate of starting and finishing a project. Inside the Monarchy is a Kingdom Management Simulator game, available here for £1.00 (or $1.33). You won't find yourself playing for hours, it is a very simple and fun game which could easily be completed in about 20/30 minutes. If you want to support me, this is a great way to do so. https://side-job-studios.itch.io/inside-the-monarchy
So, for the final devlog, I added invading and raiding. I thought this would take me much longer than it actually did, but it was fairly simple and quick. The harder part of this was playing through the game and trying to find every bug and issue I possibly could, making changes and balancing all the way through. I also added a binary save/load system which I have never done before, and this was a great learning curve and a real necessity to learn for any future projects I work on.
Here is the playtesting log.
Fixed:
Old Gold has now been cast as an int, not a float
Trade Relations GUI now updates
Relations not saving
Invade Exit Button now works
Building UI now update
Resource management sliders now save
Fixed soldier recruitment
Fixed being unable to win
Changes:
Drastically decreased soldier cost
Lowered year time
When you finish a war and are not at war with another Kingdom, you exit war (don't drop happiness)
Increased income from population
Increased cost per percent (wood, stone, leather)
Switched round stone and leather in the resource management screen
Happiness now drops when at war
Updates "at war with text"
Updated yearly review UI
Increased raiding spoils
Increased population increase (2% -> 4%)
Fixed null button error
Invading now updates trade GUI
Now lose soldiers on raid fail.
Removed grace period
Increased event chance (20% -> 45%)
Tax disclaimer has been made bigger
Lowered all goods prices
Successful invasion now makes buttons uninteractable
Get Inside the Monarchy
Inside the Monarchy
How will you rule your Kingdom? Will you raise an army and conquer, or make your money through trading?
Status | Released |
Author | Side Job Studios |
Genre | Simulation |
Tags | 2D, kingdom, Management, Medieval, Pixel Art, Tycoon |
More posts
- Kingdom ImprovementsAug 21, 2020
- Diplomatic RelationsAug 11, 2020
- The Start of our Reign!Aug 08, 2020
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